Send/Recv in mgmt

I previously published “A revisionist history of configuration management“. I meant for that to be the intro to this article, but it ended up being long enough that it deserved a separate post. I will explain Send/Recv in this article, but first a few clarifications to the aforementioned article.

Clarifications

I mentioned that my “revisionist history” was inaccurate, but I failed to mention that it was also not exhaustive! Many things were left out either because they were proprietary, niche, not well-known, of obscure design or simply for brevity. My apologies if you were involved with Bcfg2, Bosh, Heat, Military specifications, SaltStack, SmartFrog, or something else entirely. I’d love it if someone else wrote an “exhaustive history”, but I don’t think that’s possible.

It’s also worth re-iterating that without the large variety of software and designs which came before me, I wouldn’t have learned or have been able to build anything of value. Thank you giants!  By discussing the problems and designs of other tools, then it makes it easier to contrast with and explaining what I’m doing in mgmt.

Notifications

If you’re not familiar with the directed acyclic graph model for configuration management, you should start by reviewing that material first. It models a system of resources (workers) as the vertices in that DAG, and the edges as the dependencies. We’re going to add some additional mechanics to this model.

There is a concept in mgmt called notifications. Any time the state of a resource is successfully changed by the engine, a notification is emitted. These notifications are emitted along any graph edge (dependency) that has been asked to relay them. Edges with the Notify property will do so. These are usually called refresh notifications.

Any time a resource receives a refresh notification, it can apply a special action which is resource specific. The svc resource reloads the service, the password resource generates a new password, the timer resource resets the timer, and the noop resource prints a notification message. In general, refresh notifications should be avoided if possible, but there are a number of legitimate use cases.

In mgmt notifications are designed to be crash-proof, that is to say, undelivered notifications are re-queued when the engine restarts. While we don’t expect mgmt to crash, this is also useful when a graph is stopped by the user before it has completed.

You’ll see these notifications in action momentarily.

Send/Recv

I mentioned in the revisionist history that I felt that Chef opted for raw code as a solution to the lack of power in Puppet. Having resources in mgmt which are event-driven is one example of increasing their power. Send/Recv is another mechanism to make the resource primitive more powerful.

Simply put: Send/Recv is a mechanism where resources can transfer data along graph edges.

The status quo

Consider the following pattern (expressed as Puppet code):

# create a directory
file { '/var/foo/':
    ensure => directory,
}
# download a file into that directory
exec { 'wget http://example.com/data -O - > /var/foo/data':
    creates => '/var/foo/data',
    require => File['/var/foo/'],
}
# set some property of the file
file { '/var/foo/data':
    mode => 0644,
    require => File['/var/foo/data'],
}

First a disclaimer. Puppet now actually supports an http url as a source. Nevertheless, this was a common pattern for many years and that solution only improves a narrow use case. Here are some of the past and current problems:

  • File can’t take output from an exec (or other) resource
  • File can’t pull from an unsupported protocol (sftp, tftp, imap, etc…)
  • File can get created with zero-length data
  • Exec won’t update if http endpoint changes the data
  • Requires knowledge of bash and shell glue
  • Potentially error-prone if a typo is made

There’s also a layering violation if you believe that network code (http downloading) shouldn’t be in a file resource. I think it adds unnecessary complexity to the file resource.

The solution

What the file resource actually needs, is to be able to accept (Recv) data of the same type as any of its input arguments. We also need resources which can produce (Send) data that is useful to consumers. This occurs along a graph (dependency) edge, since the sending resource would need to produce it before the receiver could act!

This also opens up a range of possibilities for new resource kinds that are clever about sending or receiving data. an http resource could contain all the necessary network code, and replace our use of the exec { 'wget ...': } pattern.

Diagram

in this graph, a password resource generates a random string and stores it in a file

in this graph, a password resource generates a random string and stores it in a file; more clever linkages are planned

Example

As a proof of concept for the idea, I implemented a Password resource. This is a prototype resource that generates a random string of characters. To use the output, it has to be linked via Send/Recv to something that can accept a string. The file resource is one such possibility. Here’s an excerpt of some example output from a simple graph:

03:06:13 password.go:295: Password[password1]: Generating new password...
03:06:13 password.go:312: Password[password1]: Writing password token...
03:06:13 sendrecv.go:184: SendRecv: Password[password1].Password -> File[file1].Content
03:06:13 file.go:651: contentCheckApply: Invalidating sha256sum of `Content`
03:06:13 file.go:579: File[file1]: contentCheckApply(true)
03:06:13 noop.go:115: Noop[noop1]: Received a notification!

What you can see is that initially, a random password is generated. Next Send/Recv transfers the generated Password to the file’s Content. The file resource invalidates the cached Content checksum (a performance feature of the file resource), and then stores that value in the file. (This would normally be a security problem, but this is for example purposes!) Lastly, the file sends out a refresh notification to a Noop resource for demonstration purposes. It responds by printing a log message to that effect.

Libmgmt

Ultimately, mgmt will have a DSL to express the different graphs of configuration. In the meantime, you can use Puppet code, or a raw YAML file. The latter is primarily meant for testing purposes until we have the language built.

Lastly, you can also embed mgmt and use it like a library! This lets you write raw golang code to build your resource graphs. I decided to write the above example that way! Have a look at the code! This can be used to embed mgmt into your existing software! There are a few more examples available here.

Resource internals

When a resource receives new values via Send/Recv, it’s likely that the resource will have work to do. As a result, the engine will automatically mark the resource state as dirty and then poke it from the sending node. When the receiver resource runs, it can lookup the list of keys that have been sent. This is useful if it wants to perform a cache invalidation for example. In the resource, the code is quite simple:

if val, exists := obj.Recv["Content"]; exists && val.Changed {
    // the "Content" input has changed
}

Here is a good example of that mechanism in action.

Future work

This is only powerful if there are interesting resources to link together. Please contribute some ideas, and help build these resources! I’ve got a number of ideas already, but I’d love to hear yours first so that I don’t influence or stifle your creativity. Leave me a message in the comments below!

Happy Hacking,

James

A revisionist history of configuration management

I’ve got a brand new core feature in mgmt called send/recv which I plan to show you shortly, but first I’d like to start with some background.

History

This is my historical perspective and interpretation about the last twenty years in configuration management. It’s likely inaccurate and slightly revisionist, but it should be correct enough to tell the design story that I want to share.

Sometime after people started to realize that writing bash scripts wasn’t a safe, scalable, or reusable way to automate systems, CFEngine burst onto the scene with the first real solution to this problem. I think it was mostly all quite sane, but it wasn’t a tool which let us build autonomous systems, so people eventually looked elsewhere.

Later on, a new tool called Puppet appeared, and advertised itself as a “CFEngine killer”. It was written in a flashy new language called Ruby, and started attracting a community. I think it had some great ideas, and in particular, the idea of a safe declarative language was a core principle of the design.

I first got into configuration management around this time. My first exposure was to Puppet version 0.24, IIRC. Two major events followed.

  1. Puppet (the company, previously named “Reductive Labs”) needed to run a business (rightly so!) and turned their GPL licensed project, into an ALv2 licensed one. This opened the door to an open-core business model, and I think was ultimately a detriment to the Puppet community.
  2. Some felt that the Puppet DSL (language) was too restrictive, and that this was what prevented them from building autonomous systems. They eventually started a project called Chef which let you write your automation using straight Ruby code. It never did lead them to build autonomous systems.

At this point, as people began to feel that the complexity (in particular around multi-machine environments) starting to get too high, a flashy new orchestrator called Ansible appeared. While I like to put centralized orchestrators in a different category than configuration management, it sits in the same problem space so we’ll include it here.

Ansible tried to solve the complexity and multi-machine issue by determining the plan of action in advance, and then applying those changes remotely over SSH. Instead of a brand new “language”, they ended up with a fancy YAML syntax which has been loved by many and disliked by others. You also couldn’t really exchange host-local information between hosts at runtime, but this was a more advanced requirement anyway. They never did end up building reactive, autonomous systems, but this might not have been a goal.

Sometime later, container technology had a renaissance. The popular variant that caused a stir was called Docker. This dominant form was one in which you used a bash script wrapped in some syntactic sugar (a “Dockerfile”) to build your container images. Many believed (although incorrectly) that container technology would be a replacement for this configuration management scene. The solution was to build these blobs with shell scripts, and to mix-in the mostly useless concept of image layering.

They seem to have taken the renaissance too literally, and when they revived container technology, they also brought back using the shell as a build primitive. While I am certainly a fan and user of bash, and I do appreciate the nostalgia, it isn’t the safe, scalable design that I was looking for.

Docker is definitely in a different category than configuration management, and in fact, I think the two are actually complementary, and even though I prefer systemd-nspawn, we’ll mention Docker here so that I can publicly discredit the notion that it sits in or replaces this problem space.

While in some respects they got much closer to being able to build autonomous systems, you had to rewrite your software to be able to fit into this model, and even then, there are many shortcomings that still haven’t been resolved.

Analysis

On the path to autonomous systems, there is certainly a lot of trial and error. I don’t pretend to think that I have solved this problem, but I think I’ll get pretty close.

  • Where CFEngine chose the C language for portability, it lacked safety, and
  • Where Puppet chose a declarative language for safety, it lacked power, and
  • Where Chef chose raw code for power, it lacked simplicity, and
  • Where Ansible chose an orchestrator for simplicity, it lacked distribution and
  • Where Docker chose multiple instances for distribution, it lacked coordination.

I believe that instead the answer to all of these is still ahead. When discussing power, I think the main mistake was the lack of a sufficiently advanced resource primitive. The event based engine in mgmt is intended to be the main aspect of this solution, but not the whole story. For another piece of this story, I invented something I’m calling send/recv.

Send/Recv

I’d like to go into this today, but I think I’m going to split this discussion into a separate blog post. Expect something here within a week!

If you hate the suspense, become a contributor and be involved in these discussions! We’re hanging out in #mgmtconfig on Freenode. I also hold occasional videoconferences with code contributors where we talk about the future.

Thanks

I learned a tremendous amount from all of these earlier tools and communities, and even though I am working on a next generation tool, I would never be where I am now if it wasn’t for all of those who came before me. I’m even trying to borrow ideas where it is appropriate to do so! I welcome all of those communities into the mgmt circle, and I hope that their users all continue to positively influence the design of mgmt.

Happy hacking,

James